•Any Applications with
multiple receivers
•1-to-many or
many-to-many
•Live Video
distribution
•Collaborative
groupware
•Periodic Data Delivery
- "Push" technology
•stock quotes, sports
scores, magazines, newspapers
•advertisements
•Server/Web-site
replication
•Reducing
Network/Resource Overhead
•more efficient to
establish multicast tree rather then multiple point-to-point links
•Resource
Discovery
•Distributed
Interactive Simulation (DIS)
•wargames
•virtual reality
•